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Description:
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By creating three board games based on the political frontier between México and the United States , I attempt to promote discourse and interest among 26 participating players about the reality of the border . I also present an alternative perception to that which has been created by sensationalist media , chismes , and indifference . Critical theories like postcolonialism (e .g . , Fanon , 1963 ) , feminism (e .g . , Saldívar -Hull , 2000 ) , play theory (e .g . , Pellegrini , 1995 ) , subaltern studies (e .g . , Sandoval , 2000 ) , and autobiographical memory (e .g . , Bluck , 2003 ) play an important role in my exploration of this border , and are relevant to the design of the games employed as the medium for interpersonal interaction . Players answered questionnaires before their game experiences and participated in a group interview after playing the games . Games sessions were also videotaped . A follow up in the form of an e -mail questionnaire was sent to collaborating players . Ultimately , my analysis revealed that board games serve as effective tools to inform , promote discourse , and create interest among people in relation to the social topics presented . |