I don’t want to set the world on fire…or do I? : playing (with) history in Fallout 3

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Title: I don’t want to set the world on fire…or do I? : playing (with) history in Fallout 3
Author: Gonzales, Racquel Maria
Abstract: While considering the role of media in shaping and examining histories , we must also grapple with formal limitations in approaching and understanding the past . The thesis aims to bring video games into critical conversations regarding history , memory , and nostalgia by considering the similar and unique perspectives the medium can bring alongside film , television , radio , and literature . Player positionality and interactivity within the unconventional , non -linear game storytelling form allows for different engagements with history . Focusing on the futuristic , post -apocalyptic role -playing game Fallout 3 (2008 ) , this study interrogates the game’s nuanced presentation of genre as a cultural mediation of the past , the negotiation of memory with history , and our problematic assumptions about technology and narratives of progress . While the study finds games may provide rewarding and potentially critical explorations of history , the self -reflexive nature of video gaming emphasizes the medium’s possibilities , limitations , and implications as a cultural product shaped by the very forces constructing history .
URI: http : / /hdl .handle .net /2152 /ETD -UT -2010 -12 -2073
Date: 2011-02-16

Citation

I don’t want to set the world on fire…or do I? : playing (with) history in Fallout 3. Master's thesis, University of Texas at Austin. Available electronically from http : / /hdl .handle .net /2152 /ETD -UT -2010 -12 -2073 .

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