| Title: | A hybrid fluid simulation on the Graphics Processing Unit (GPU) |
| Author: | Flannery, Rebecca Lynn |
| Description: | This thesis presents a method to implement a hybrid particle /grid uid simulation on graphics hardware . The goal is to speed up the simulation by exploiting the parallelism of the graphics processing unit , or GPU . The Fluid Implicit Particle method is adapted to the programming style of the GPU . The methods were implemented on a current generation graphics card . The GPU based program exhibited a small speedup over its CPU based counterpart . |
| URI: | http : / /hdl .handle .net /1969 .1 /85974 |
| Date: | 2013-03-12 |
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