Volumetric particle modeling

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Title: Volumetric particle modeling
Author: Dingle, Brent Michael
Abstract: This dissertation presents a robust method of modeling objects and forces for computer animation . Within this method objects and forces are represented as particles . As in most modeling systems , the movement of objects is driven by physically based forces . The usage of particles , however , allows more artistically motivated behavior to be achieved and also allows the modeling of heterogeneous objects and objects in different state phases : solid , liquid or gas . By using invisible particles to propagate forces through the modeling environment complex behavior is achieved through the interaction of relatively simple components . In sum , 'macroscopic' behavior emerges from 'microscopic' modeling . We present a newly developed modeling framework expanding on related work . This framework allows objects and forces to be modeled using particle representations and provides the details on how objects are created , how they interact , and how they may be displayed . We present examples to demonstrate the viability and robustness of the developed method of modeling . They illustrate the breaking and fracturing of solids , the interaction of objects in different phase states , and the achievement of a reasonable balance between artistic and physically based behaviors .
URI: http : / /hdl .handle .net /1969 .1 /5937
Date: 2007-09-17

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Volumetric particle modeling. Available electronically from http : / /hdl .handle .net /1969 .1 /5937 .

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