Hands as characters: designing for a large scale pipeline using limited characteristics

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Title: Hands as characters: designing for a large scale pipeline using limited characteristics
Author: Chance, Franklin S., IV
Abstract: This thesis concentrates on hands and their production as concerns a larger -scale pipeline with multiple secondary or tertiary characters . It establishes a platform from which many unique hands can be produced from a single , rigged hand . Emphasis is given to automating a large amount of the rigging and sculpting processes through use of high and low -level user interfaces so users of varying skill can use this thesis effectively . Systems for sculpting the hand and animating the hand are created for their own specific purposes and linked together through the interface to create a tool for modeling a new hand from an existing mesh , having the new hand automatically rigged for animation and ready to use with only minor adjustments by the user . A system is developed conclusively that allows for the efficient mass production of tertiary character assets . Unique hands are quickly and correctly created with the ability to connect them to digital characters . This method can be applied not only to hands , but other parts of characters as well . Eventually full secondary or tertiary characters can be created using this method of production .
URI: http : / /hdl .handle .net /1969 .1 /5734
Date: 2007-09-17

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Hands as characters: designing for a large scale pipeline using limited characteristics. Available electronically from http : / /hdl .handle .net /1969 .1 /5734 .

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