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Description:
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In this thesis the concept behind our notion of video sculpture is to imagine an image sequence or movie as a three dimensional volume . We then also imagine that there is a frameset that traverses the image sequence to give us what we commonly think of as a video or movie . In the ordinary sense this frameset moves through an image sequence in a completely timeparallel linear fashion . In video sculpture , we free the frameset from these bounds so that we can sample space and time in completely unorthodox ways . We can view the whenwhere in previously unforeseen perspectives . Slices of the video environment can simultaneously reveal both past and future actions within a single frame .
Building on this free representation of video spacetime , we then wrest the frame once more from the present constraints of topography and /or topology . The frame can bend and twist and jump and dive . The view of a fading quadratic surface cutting through two scenes makes for a beautiful curtain transition . We present a framework and an implementation for modeling the frame as it passes through the image sequence volume object . |