Using blocks to construct 3D shapes and create transformation animations

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Title: Using blocks to construct 3D shapes and create transformation animations
Author: Liu, Lu
Abstract: The objective of this research is to develop methods by which we can use blocks to approximate the shapes of 3D objects and to generate shape transformation animations . Two graphic tools are developed . One assists the animator in constructing 3D shapes with bricks of different sizes and matching up the different shapes . The other tool helps the animator generate a transformation animation of those bricks . Using polygon shape data , these tools can procedurally place the bricks and control their animation . Several different methods for animation are introduced . Those methods provide different ways to generate animation paths of the blocks . The no path animation and the straight path animation are easy for the animator to create and the animation time is easily controlled . The flocking animation will provide more interesting effect .
URI: http : / /hdl .handle .net /1969 .1 /4869
Date: 2007-04-25

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Using blocks to construct 3D shapes and create transformation animations. Available electronically from http : / /hdl .handle .net /1969 .1 /4869 .

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