Computer animation of quadrupedal locomotion

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Title: Computer animation of quadrupedal locomotion
Author: Thornton, Thomas Lance
Abstract: A discussion of the theory and methodology for creating believable quadrupedal locomotion for computer animation applications . The study focuses on a variety of issues related to producing realistic animal gait animations and includes a case study for rigging and animating the various gaits of a horse . Visualization of unnatural gaits for the horse will also be discussed and animated . The process of rigging involves setting up the character control system in a high -end 3d computer animation program such as Maya which is used extensively by the computer graphics industry .
URI: http : / /hdl .handle .net /1969 .1 /1400
Date: 2005-02-17


Computer animation of quadrupedal locomotion. Available electronically from http : / /hdl .handle .net /1969 .1 /1400 .

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